Thousands of years after the Great Disaster, civilization has been reduced to a handful of stone age villages scattered throughout the hothouse jungle and irradiated deserts of the new world. Remnants of the old world remain, hidden away in bunkers and vaults below the surface. Brave adventurers plumb these depths to find valuable artifacts of the ancients, to bring power and prosperity to their villages.
Glowburn and Radscars is an adventure game that attempts to combine Cairn and Mutant Crawl Classics (MCC), inspired by Spellburn and Battlescars' treatment of Dungeon Crawl Classics (DCC). The full text of the game is licensed under https://creativecommons.org/licenses/by-sa/4.0/
What makes Glowburn and Radscars unique?
This is an art-free, early draft of the final game which I am making available as pay-what-you-want. My primary goal is to get this game out there so that other people who enjoy the post-apocalyptic themes of games like MCC or Gamma World can play those classic adventures with a more rule-light system. Donations are greatly appreciated, and will be used towards funding a more complete version with professional layout and art.
This document has everything you need to run adventures in a dangerous world of mutants and mayhem, and includes guidelines for converting existing adventures.
Looking for more? Check out Terror Beneath the Sunken City or The Soul Jar and keep your eyes peeled for another official adventure coming soon!
Please note: I did not and will never use generative "AI" for anything related to Glowburn & Radscars. The game is CC-BY-SA so anyone is free to make content using what I've written, so I would ask you to do the same. We want to play in a make-believe apocalypse, not hasten a real one through careless use of mind-bogglingly wasteful and stupid technology.