A high-speed, reality-hopping heist across Time/Space for the BUREAU of CHRONOLOGICAL AFFAIRS
A rogue entity known as THE CONDUCTOR has assembled an impossible weapon: an endless train built from stolen fragments of infinite Timelines, aimed directly at THE AFTER. If the train reaches THE END OF LINE, all of Time/Space goes with it. C.L.O.C. has located a single unstable Threshold leading to a distant station. From there, Agents must infiltrate the train, navigate shifting realities, and reach the ENGINE before the DOOM'S DAY PROTOCOL is triggered.
Threshold insertion into a floating bullet-train station in the cyberpunk world called, KNIGHT CITY
A procedurally generated gauntlet of bizarre, genre-shifting train cars
Group Roll traversal system with escalating tension and Fear spending
Dynamic Fear Actions that summon hazards, adversaries, and THE CONDUCTOR himself
Surreal environments, hostile passengers, Anomalies, and impossible tech
Final confrontation on the exposed ENGINE platform surrounded by twelve unstable THRESHOLDS
Multiple failure states, Deathloops, and fail-forward escalation toward DOOM
A Quantum Ogre, paradox traps, and reality-reset mechanics
Board the train.
Steal the power source.
REDACT THE CONDUCTOR.
Stop the end of everything.
All in a days work.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com.
There are no previous modifications by others.
No GEN AI was used to make this adventure.