
SEE YOU, SPACE COWBOY… (abbreviated CUSC) is a tabletop roleplaying game for 3-6 players set in outer space where the players create characters called Outlaws: bounty hunters who fly across the galaxy in search of their next payday. You create situations where they land in hot water, manipulate people, and start gunfights, all while dealing with their debt and trauma.
The world is handled by the Bandleader, who creates the bounties and challenges for the players to overcome, guided by the results of the dice. Player character Traits are made up of a d6, d8, d10 or d12, which they roll in a sticky situation that we call a Break. They can also modify these Breaks with their Talents or Gear. No matter what size die you roll, a result of 4 or lower is a failure, a result of 5 to 9 is a partial success, and a 10 or above is a full success. Failure can also be assisted by a press-your-luck mechanic called Juice.
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Onslaught Six @onslaughtsix - Writing, game and world design, layout
Jensen Toperzer @direjaybird - Editing
Maid of Tin @maidoftin - World design, writing
Jaki King @heyitsjaki - Cover art, interior art
Tyler Hogerty @Billososaur - Interior art
Mitch Speck @TheVioFox - Interior Art
From Onslaught Six, game designer:
In late 2019 I became frustrated with the complexity of other RPG game systems for certain groups of players. We all love our tactical grid-based combat and 5 foot steps, but I wanted to play something that had the kinetic energy of a cinematic action scene. I also wanted something that fit into the aesthetic of my favourite late 90s and early 2000s anime.
I wanted a game where character creation was fun, especially for brand new players. A game where the GM didn’t have to roll any dice, and could focus on guiding the story. A game where the players could engage more in creating the world–where the player could dictate that there was a seedy bar, and then decide the name of the bar.
I wanted a game where improvisation and the “Rule of Cool” was the default, not something that you had to bend the system for or ignore the way the mechanics are supposed to interact. A game where there weren’t a dozen exceptions for why you couldn’t accomplish something with this resource that seemed like it would work.
I wanted a game where I never had to say to the players, “No, it doesn’t work that way.”
I think we made that game. I hope you like it.
IMPORTANT LINKS:
Check out our website! http://tidalwavegames.com
Preorder the game now! http://store.tidalwavegames.com
Watch the game live on Twitch! http://twitch.tv/onslaughtsix
Prefer to listen? We have a podcast! http://podcast.tidalwavegames.com
Consume great video content! http://youtube.tidalwavegames.com
Join us on Patreon to help us make new dope shit! http://patreon.tidalwavegames.com
Follow us on Twitter and be annoyed! http://twitter.com/tidalwaverpg
CONTACT INFO:
Onslaught Six - Project Lead
Email: onslaughtsix@gmail.com
Twitter: @onslaughtsix or @tidalwaveRPG
Discord: onslaughtsix