| Playtime | Not Played |
| Last Activity | Never |
| Added | 2/10/2026 13:32:25 |
| Modified | 2/10/2026 13:48:20 |
| Completion Status | Not Played |
| Library | Itch.io |
| Source | itch.io |
| Platform | Physical |
| Release Date | 10/19/2023 |
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The next episode, releasing on Tuesday, August 20th, will be the start of the actual Actual Play. Stay tuned for the Tiny Table crew to tackle FORIVA: The Angel Game, an adventure module for Eureka: Investigative Urban Fantasy.
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We talk about the realistic and simulationist nature of Eureka and how this serves its gameplay and themes, we talk about how it takes inspiration from John Woo films such as Hard Boiled, its pretty unique approach to the concept of HP, how it approaches and flips the concept of "winning", and its deeply character-driven nature.
Of course we also talk about Eureka's unique and awesome rules for investigative gameplay, and how it improves upon games that did investigative gameplay before it. How it trusts the players' intellect, but also won't leave them totally twisting in the wind after a bad roll or two!
My favorite thing we talked about, near the end of the show, was Eureka’s approach to monsters, disability, and its sympathy towards “bad people.” I’m actually going to be writing a whole essay on this topic hopefully before the Kickstarter ends on May 10th, but you can get a really good gist of it just from listening to this episode of the podcast.
Oh and on that subject, the hosts, two veteran Vampire: The Masquerade players, said in the show that in many ways, Eureka does vampires better than VTM. Like, wow, that’s high praise..
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The rulebook should be providing a sturdy platform for the GM and players to stand on while they build their story, and ideally provide hammers, nails, screws, glue, paint, wood, scaffolding, cement, etc. for them to work with, and an adventure module should provide a structure at least half-built for them to work from, instead of making them put effort into just treading water while they also have to do all the other work.
If “listening for local rumors” is something a PC could feasibly do in an RPG, the rulebook should come with at least a DC to determine how difficult that is, so that the GM doesn’t have to make up a DC on the fly, then also determine what success or failure means on the fly.
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This is a playable beta! More information can be found on our Kickstarter - which succeeded with an incredible $15,455 - for more updates, and get updates earlier, as well as loads more content, by subscribing to our patreon!
Eureka: Investigative Urban Fantasy is an original, fully fledged, over 300-page 2d6 TTRPG from The Agency of Narrative Intrigue and Mystery inspired by The X-Files, Kolchak: The Nightstalker, and much more!
Eureka features investigation mechanics that let players take initiative, use their characters’ unique strengths to find clues, and deduce conclusions themselves rather than to just walking into a room and roll Investigate.
Player-driven investigation, a rewarding system for solving mysteries themselves, realistic high-stakes combat, gameplay determined by roleplay, and inter-party deception are all features you can look forward to!
By the way, we're currently also hosting a Eureka adventure module game jam!
and you can find two new adventure modules we just released in beta at this link here!