| Playtime | Not Played |
| Last Activity | Never |
| Added | 2/10/2026 13:32:22 |
| Modified | 2/10/2026 13:48:20 |
| Completion Status | Not Played |
| Library | Itch.io |
| Source | itch.io |
| Platform | Physical |
| Release Date | 12/15/2021 |
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War is Peace. Freedom is Slavery. Ignorance is Strength.
The award winning Oceania 2084 plunges you into a haunting dystopian world shaped by Orwell's prophetic vision. In this dark future, where truth bends and reality shifts, players become the hidden flames of resistance against an all-seeing regime.
This asymmetric, adversarial role-playing game blends narrative-first storytelling with roguelike elements, crafted for 3-8 players. Every session weaves a tale of defiance against overwhelming odds, where the smallest acts of rebellion can spark revolutionary change. At its core, Oceania 2084 explores the power of human connection and hope in a world designed to crush both. Players navigate a web of social relationships, survival challenges, and moral choices as they fight to maintain their humanity under the watchful eye of Big Brother. Victory isn't measured in conquests, but in moments of truth shared between companions and the courage to resist despite the cost.
Actual play from Wandering Monster:

"Reading Oceania 2084 gave me chills, starting at the point where players have to declare their characters’ deviation, thereby defining the setting’s opinions about deviancy. Reminded me a bit of Dog Eat Dog’s “richest player at the table is the colonizer” rule. The rest of the game follows suit. Every design choice just as relentless."
- Paul Beakley (Indie Game Reading Club)
"It is a call to play as a political and human act, using imagination to tell uncomfortable and personal truths. It does not teach how to fight, but teaches the concept of resistance and its value. Oceania 2084 and its author are something we deeply need, now more than ever.
- No Dice Unrolled
"Oceania 2084 provides a masterful tabletop game design for confronting abstract concepts of truth, manipulation of beliefs and agency."
- Dr Dan Epstein, The Long Game Project
"I am always amazed at his ability to translate complex social interactions and literary styles in his work, and this is no different. Having played it, I can say the game is challenging in a great many ways. But also can be played in a great many ways."
- Josephine Baird, Lecturer and Researcher at Department of Game Design - Uppsala University. Game designer and Consultant. Podcaster. Writer, presenter, and actor
"This game provides truly some of the strongest TTRPG storytelling elements I've ever seen."
- Heart II Soul Studios
Rascal News: The unwinnable resistance of Oceania 2084
La Tavolo Rotunda, an Italian podcast reviewed Oceania 2084 - Surplus Edition
No Dice Unrolled reviews Oceania 2084
Interviews and Reviews On YouTube:
The game is heavily inspired by the book "Nineteen Eighty-Four" by George Orwell (written in 1949), which is a dystopian illustration of the life of Winston Smith under totalitarian bureaucracy and a world that does not allow for individualism. It also takes some inspiration from "Brave New World" by Aldous Huxley and "We" by Yevgeny Zamyatin.
Instead of trying to make a game that is an imitation of Orwell's vision the game takes place in The City which is left unnamed and largely undefined. The City will be yours to create, collectively imagine, and explore. What is defined are what types of areas exist in all versions of The City, and a way to determine the personality of the city.
Directly inspired by Orwell are the existing state structures: the Ministries, Big Brother. These will play a big part in all sessions of the game as they are integral parts of the rules for the Big Brother player.

An unconventional take on collaborative storytelling. Oceania 2084 is an asymmetrical adversarial game, with a group of players on one side of the conflict and one player taking the role of "Big Brother" effectively being the antagonist. The actions of one side enable actions from the other side, according to a rule-based point system. There is no traditional conflict resolution system, where you roll a die to achieve something. Instead, the game is balanced through a system of risk and reward and strategic usage of resources. This doesn't mean that you will not be rolling dice, there are a lot of situations and rules that use and rely on die rolling.
The game is inspired by rogue-likes, Red Carnations on a black grave, Lasers & Feelings, Vampire the Masquerade, PbtA, A Thousand Year Old Vampire, and Paranoia among other things.

To get the hardback Surplus Edition book place your order on BigCartel.

So far there is only one supplement that I know of for Oceania 2084. It is a PDF compendium I put together that contains a few player hand outs and rules reference sheets that has proven useful to me.
Get it here: https://jochergames.itch.io/oceania-2084-handout-compendium
Jocher Symbolic Systems dedicated server: https://discord.gg/fXGntNKgRx