Playtime | Not Played |
Last Activity | Never |
Added | 9/16/2025 7:40:18 |
Modified | 9/16/2025 7:54:43 |
Completion Status | Not Played |
Library | Itch.io |
Source | itch.io |
Platform | Physical |
Release Date | 1/19/2022 |
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Tag | [itch.io] Bundle for Ukraine [itch.io] TTRPGs for Trans Rights in Texas! |
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Content Warning: Blood, gore, sacrifice, death
Aeruth was once a land of wonder, a place where none knew hunger or poverty or fear. A happy place, where no one wanted for anything. And yet, there were those that wanted. Those that yearned to have more. None could say for certain how greed curled its way around the heart of the people who had what they wished. Whatever the cause may have been, the fact was that those who took from others soon began to take from the land itself.
As man took from the land, the Gods who had built and preserved it watched. Waited. Observed, to see if they would turn back from their path of destruction. Finally, after centuries of deliberation and the slow, aching death of the world, they passed their judgment. The land that had been exploited fought back, bringing death and destruction upon humanity. Millions were lost to the flames that ate through steel and brick mercilessly, to the floods that capsized even the sturdiest ships, to the earthquakes that felled mighty bridges and thunderstorms that smote the tallest of towers.
Even now, the fury of the Gods remains unabated. Only an impassioned plea to the divine will quell their anger, but the voices of mankind cannot be heard when shouted from the land below.
MORIAH is a simple role-playing game of ordinary people facing the extraordinary. It is a game of sacrifice, where people living quiet lives at the base of a holy mountain must attempt to ascend it in order to ask for the mercy of the gods. It is a meditation on what it means to give for others, inspired by LISA, Soul Sacrifice, and Blessed Messiah and the Tower of AI.
You can contact myself, Kyle T., for a link to the Moriah Press Kit!
THE ASHCAN CONTAINS THE FOLLOWING:
THE FULL PDF CONTAINS THE FOLLOWING:
Mt. Moriah is a hungry beast. The sacrifice of your character’s body, community, and mind will undertake to Mount the World is a terrible price. However, even the ultimate sacrifice is not the end. Hopefully one of you will make it down the Road to plead for the survival of the World. If you do, I thank you. You are far stronger than I.
Beautifully written and brutal in its execution, Moriah commands attention with the authority of jilted gods
Moriah is beautiful, evocative, and tragic. It is a game about doom, but it doesn’t hide that fact from the very start. Instead, it asks the players again and again how much they’re willing to give and gives them the opportunity to push forward or walk away. It is a gorgeous game that I would bring to any group willing to talk honestly about hope, sacrifice, and vulnerability.
Moriah is a game of sacrifice, that will grab your soul and drag it on a journey through a decadent world. It's one of the most intimate games I found, and I cannot wait to bring my players on a journey where we'll face our darkest, hidden, and obscure part, answering the question: what are we willing to sacrifice to ascend Mt. Moriah and save the mankind?
Moriah asks you to reflect on its mechanics in a deeply engaging way. Even the type of die you roll is given meaning."
When we traverse MORIAH, we inhabit a sunless and brutal parable of sacrifice and resilience. We say goodbye to our reliable relationships, goodbye to our foundational memories, goodbye to our useful limbs. We consider the allure of quiet return to normalcy, and the festering regret that always accompanies such a move. We look back as we push forward, and come to understand that we are attrition embodied.
A game of MORIAH, like the mountain itself, is a bold and scraggy journey. Like the myths and folktales it references, stories of MORIAH will be long remembered and retold by players who travel down its road.
Sean Patrick Cain, Designer of Long Haul 1983