Playtime | Not Played |
Last Activity | Never |
Added | 9/16/2025 7:40:23 |
Modified | 9/16/2025 7:54:44 |
Completion Status | Not Played |
Library | Itch.io |
Source | itch.io |
Platform | Physical |
Release Date | 11/9/2021 |
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Tag | [itch.io] California Fire Relief Bundle [itch.io] Indie Bundle for Abortion Funds [itch.io] TTRPGs for Palestine |
You wake in a shallow grave in the desert. It’s night. You have no memory of how you got here, or who you are, or the location of your clothes. A scar of neon in the shape of a city squats on the horizon. There are answers there. And trouble.
ALAS VEGAS is a dark journey through a bizarre and terrifying casino city where sinister forces war for control and lives are worth no more than a handful of gambling chips. Caught in a struggle between rival factions, the players must find allies, the truth, and a way to escape. Memories are recovered, secrets are revealed, old debts are settled, and nothing is what it seems.
Your character sheet starts as blank as your memories, but your character gains skills by having flashbacks to their earlier life, so as the game progresses their backstory does too - creating a twisted web of links between the characters as they piece their past together and work out what's happened to them.
The conflict mechanics are based on the casino game Blackjack played with Tarot cards, creating high-stakes narrative showdowns, and spinning elements of the game's story from the cards that come up in play.
'Alas Vegas' lasts four sessions, structured like a high-budget HBO miniseries, leading to a revelatory final climax that's a fitting end of the campaign. It’s Franz Kafka’s Fear and Loathing. It’s The Hangover meets The Prisoner. It’s Ocean’s Eleven directed by David Lynch. It’s like nothing you’ve played before.
ALAS VEGAS runs on the Fugue game system, built to tell stories of characters with amnesia. It uses Tarot cards and rotating GMs to create unique, high-tension adventures, heavy on character and narrative. As well as 'Alas Vegas' itself, the book contains three extra complete Fugue campaigns:
Plus all the Fugue mechanics, of course.
ALAS VEGAS also contains articles by some of the finest games writers of the last two decades:
Every digital copy of ALAS VEGAS comes with a four-seat license, so you can legally give extra copies to your players. The Fugue mechanics have been released under a Creative Commons licence, so you can download them for free and remix them for your own projects, including ones you publish. Plus there are designer notes and more.
"The ultimate one-shot roleplaying game" - Reviews from R'yleh
"Worth the wait" - Tabletop Gaming magazine
"Alas Vegas is a stunning self-contained game with a heck of a narrative punch" - Jason Mical
"Weird and cool and stylish and clever" - Mikko Rautalahti, writer of Alan Wake and Quantum Break
"Best indie RPG I've read since Mouse Guard, which has my vote for the best written RPG of this century. You should get it." - Mike Selinker, designer of the Pathfinder Adventure Card Game and Betrayal at House on the Hill
"James Wallis is a god" - Sean Jaffe
James Wallis, ‘the godfather of indie game design’, is the Origins Award-winning designer behind Once Upon a Time, the Ennie-nominated Extraordinary Adventures of Baron Munchausen, and the 2017 reboot of Paranoia.