Playtime | Not Played |
Last Activity | Never |
Added | 9/16/2025 7:40:33 |
Modified | 9/16/2025 8:17:10 |
Completion Status | Not Played |
Library | Itch.io |
Source | itch.io |
Platform | Physical |
Release Date | 10/3/2019 |
Community Score | |
Critic Score | |
User Score | |
Genre | Adventure Indie |
Developer | Little Glyph Games |
Publisher | Dr. Puzzler |
Feature | Single Player |
Links | Steam Twitch YouTube Discord |
Tag | [itch.io] Bundle for Racial Justice and Equality [itch.io] Indie Bundle for Abortion Funds [itch.io] Worthy of Better, Stronger Together for Reproductive Rights 2D Action Action-Adventure Adventure Atmospheric Controller Dark Difficult Dungeon Crawler Exploration Horror Metroidvania Minimalist Mystery Dungeon Singleplayer Strategy Stylized Top-Down Tutorial Underwater |
In the Darkness is a system-neutral one-page isekai adventure (for 3+ players) for role-playing games (RPGs), based on the classic “three-act scenario” model and designed to allow some versatility, depending on how much the Game Master (GM) wants to simplify it. If they wish to use only the most basic content available here, this adventure may last only for either a short one-shot or a couple of sessions mini-adventure, at most. If they wish to make use of the extra tips and options (and, perhaps, even complement them with extra content of their own), this can easily turn into a small campaign.
The Player Characters (who are just ordinary people) are in the subway, on their way to another absolutely banal day, until a series of surreal events trigger a fantastic adventure that leads them to an enigmatic forest populated by fairies and other bizarre creatures (such as flea-dogs). The goal is for them to find a way back into their own reality. In order to do that, they will require a key to unlock a magical gate. There are multiple keys, which means there are multiple ways the characters could get their hands on one. If they fail to get one of the keys, they can instead try to get one of the others.
The name of the adventure is purposely ambiguous, so as to leave the adventure theme a mystery, as there are certain elements of the adventure that should only be known to the Game Master, in order to surprise the players.
In the Darkness also has 40 dialogue cards to help any player whose character dies during the game and becomes a ghost. That way, if they don't know what to say and how to stay relevant to the adventure now that they're dead, they can always draw inspiration from the cards. Ghosts can either try to help or hinder the characters who are still alive.
Format: digital (printer friendly)
Type: adventures & settings
System: system agnostic
Page count: 2, A4, landscape
Features: 40 ghost dialogue cards; includes Portuguese (PT-PT) translation
Publishing date: October 2021
In the Darkness was inspired by the Workshop "Creating a scenario in 3 acts" (presented by Francisco Duarte during the event Rolisboa 2019) and developed in collaboration with Cristina Lopes, David Neves, and Susana Mourão.
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~ Sales: 5 / Community Copies provided: 8 ~