Playtime | Not Played |
Last Activity | Never |
Added | 9/15/2025 18:33:17 |
Modified | 9/15/2025 22:12:39 |
Completion Status | Not Played |
Library | Itch.io |
Source | itch.io |
Platform | Physical |
Release Date | 4/5/2022 |
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Tag | [itch.io] Queer Games Bundle 2022 [itch.io] Queer Games Bundle 2023 [itch.io] TTRPGs for Palestine |
Content Warning: death, divorce, familial abuse, food anxieties, religion, suicide, trauma
You are a traveler, alone and wandering through a world that does not care about you.
As much as you try to push on without letting hardship weigh you down, you nevertheless struggle.
And now, in the midst of your journey, you have experienced a loss whose influence will not let you be.
Flame In The Abyss is a 3 person, GM-less game about memories, grief, and accepting loss.
Players will develop the journey of a traveler wishing to leave the Abyss, an area where memories become fractured and emotions take on lives of their own. Players will each take on 1 of 3 roles, each representing an emotional aspect of the traveler. Together, they will reflect on a recent loss the traveler has suffered and introspectively work their way through the resulting pain.
While many harsh memories and difficult subjects can be brought up in the course of addressing themes like partner separation, death in the family, and losing a religion, the traveler's journey never ends in tragedy. As a group, players will always end the game by having the traveler leave the Abyss and process their loss. How the traveler chooses to make peace with their loss is up to the players to decide.
How will you choose to look back on memories both pleasant and foul?
How will you choose to become the Flame in the Abyss, lighting your way towards recovery and salvation?
PROJECT DETAILS
Flame In The Abyss initially began in 2021 as a way of coming to terms with the death of my mother a few years ago. After realizing how often grief could resurge in unexpected and conflicting ways, I decided I wanted to write something beyond just a poem or song. I wanted to write a game for the first time.
Taking inspiration from games like quinn b. rodriguez's "your sister's drown'd, laertes," Connie Chang's Halo 'n' Horns, Moss Bosch's This Party Sucks, Alex Roberts' For The Queen, and storylines from the Final Fantasy XIV video game, I created a game to give space for difficult emotions. This game is, at its core, dedicated to not ignoring the weight of loss that becomes all too common as we grow older.
However, rather than remain mired in the muck of despair and grief, this game is instead about sitting with those painful emotions for a while before deciding to let them go.
Pain is commonplace and all too consistent a presence in our journeys through life. The desire to run away from the hurt memories can bring is all too understandable. I know I've run away from my fair share of loss.
Nevertheless, with this game I am asking you to stay a while in the Abyss with others, reflect on the events that have brought your traveler there, and then ultimately leave with a better sense of what you need to heal.
Find the warmth your traveler needs and light the path towards their journey to heal.
Graphic design, layout, and editing support provided by Moss Bosch and Jess Meier.
Playtest feedback provided by Mariam Ahmad, Brandy Rose, @pukepeku, @villainvicencio.
WHAT PEOPLE HAVE BEEN SAYING
"Having experienced more than my fair share of grief and loss in my life I found the game incredibly thoughtful and well paced to explore different aspects of the grieving process, especially the most important aspect of not letting it consume you forever. You finish the game walking towards a future without the one you lose but with new feelings towards the loss and a healthier perspective.
Another detail I loved was the various types of loss portrayed in the game. In ours we explored losing a friendship slowly after growing apart and it was treated with the same care and validity as any other loss.
I highly recommend this game both as an experience and as a tool perhaps towards exploring what is a very complex but essentially human process that Angela has taken great care to create a framework for in this game!" --@thebrandyrose
""Emotional and introspective, I absolutely adored playing this game. The synthesis in the end was chef's kiss"" --@pukepeku
"Emotional and powerful, A Flame in the Abyss is a quick and impactful game to pick up and play. Loss and grief are powerful, and gamifying them lets you mold that power into a shared story which still resonates after play." --@villainvicencio
"Flame In The Abyss is a heartfelt story game of grief and coming to terms with it. While dealing with loss can be heavy, the tools in the game guide you gently from the Abyss to the other side." --@media_junkie
FEATURED IN
Well Seasoned Stories Interview