Passage

Details

Playtime Not Played
Last Activity Never
Added 2/10/2026 13:32:23
Modified 2/10/2026 13:48:20
Completion Status Not Played
Library Itch.io
Source itch.io
Platform Physical
Release Date 8/30/2018
Community Score
Critic Score
User Score
Genre Adventure
Indie
Developer Magic Time Software
Publisher Magic Time Software
Feature Single Player
Links Steam
Official Website
Tag Action
Adventure
Gore
Indie
Nudity
Pixel Graphics
Violent

Description

Passage is a bit of a weird one, as the subtitle probably suggests. I began designing this game (or brainstorming tool, or abstract divination system, or whatever you wish to call it) as a sort of challenge, an experiment to see if I could (I did ask myself whether or not I should, and ultimately decided that yes, probably, why not, what else was I going to be doing with all that finite time).

Passage is certainly not the first "single-player" tabletop rpg ever made, and I am sure it won't be the last. Still, you don't see a lot of them out there. Ultimately, the game ended up being focused on storytelling, journaling, and interpreting symbols (not unlike the Tarot or the I-Ching, except applied primarily to the generation of fiction and the exploration of personal mind-spaces). There are no win or lose states. Rather, the game aims, simply enough, to facilitate structured make-believe. 

While it's certainly a pretty niche experience, it can be fun to explore your own brain for a while. Additionally, I have found it a useful tool for developing and improvising adventures, scenarios, "dungeons," and encounters when I am GMing, or getting ready to GM, other games with other players. Ultimately, I am pretty excited about the whole endeavor, and about potentially mining the ideas and possibilities it presents in future projects!

Note: While this kind of goes against the main point, I did end up including one short and simple variant / hack of this game for multiple players at the end of this document, just because why not.