The Far Horizons Guide to Cults is a collection of (system-agnostic) cults, conspiracies, strange religions, and other mysterious organizations that can act as allies, antagonists, or simply set dressing for just about any tabletop roleplaying game out there. From worshippers of the Void to technologists trying to digitize their bodies, there’s bound to be something you can use for any story.

Inside you’ll find: