X-YZE

Details

Playtime Not Played
Last Activity Never
Added 2/10/2026 14:39:32
Modified 2/10/2026 14:41:18
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 9/26/2025
Community Score
Critic Score
User Score
Genre Arcade
Hack and slash/Beat 'em up
Indie
Developer
Publisher
Feature Single Player
Links Itch
Official Website
Bluesky
Tag

Description

 

X-YZE (pronounced "excise") is a bump combat action game with a mysterious short story.

 


CLICK FOR CONTENT WARNINGS (a little spoilery)psychological manipulation, anxiety, panic attacks, gender/body/identity dysphoria, depression, dissociation, mild body horror, suicidal ideation

FEATURES

  • Play as a creature!

  • Bump combat

  • Mostly linear servers (aka levels), each with unique types of daemons (aka non-boss enemies) / hazards / etc and a boss fight at the end

  • Unlockable arcade mode (includes server and boss practice)

  • 2-4hr playtime, depending on playstyle (less than 1hr is viable in arcade mode)

  • ~3k words of a mysterious short story, delivered in small doses throughout and between servers

  • Keyboard and gamepad support

  • All original music, sound effects, and art

MECHANICS

  • BUMP COMBAT - No attack button. Just walk into daemons to attack automatically.

  • DASH - Just as useful for offense as for evasion.
    (NOTE: Dash not unlocked at start of game)

  • DIAGONAL MOVEMENT IS FASTER - Yes, I know how to normalize my vectors. No, I will not normalize my vectors.

  • ATTACK GAUGE - Your attacks charge up the gauge and therefore increases your damage; but even 1 hit from a daemon resets it!

  • DAEMON & SERVER VARIETY - The player mechanics have depth, but they are fairly simple. The spice comes from how those mechanics interact with the daemon and server design.

CONTROLS

KEYBOARD:

  • Arrow keys / WASD: Move
  • Z / Spacebar: Dash, Confirm, Advance text
  • Esc: Pause, Skip text

GAMEPAD:

  • D-pad / Left stick: Move
  • Bottom / Left face buttons: Dash, Confirm, Advance text
  • Start: Pause, Skip text

NOTE: Dash is not unlocked at the start of the game


BONUS STUFF

The game is free, but you can get some goodies if you pay certain amounts...

 For $10 or more, X-YZE BONUS PACK: 

  • SERVER & DAEMON GUIDE - 35-page PDF full of tips & blurbs about each server and daemon in the game. Includes exclusive illustrations by Alix of every daemon!

  • CONCEPT ARTBOOK - 15-page PDF showcasing concept art from throughout development, plus some scrapped stuff. Includes commentary from Alix!

  • LEVEL DESIGN NOTEBOOK SKETCHES - Folder of level design notebook sketches from as early as Feb, 2024 (1 month into development).

  • GAME TRANSCRIPT - Simple PDF containing the full text of the game.

 For $15 or more, X-YZE BONUS PACK + X-YZE SFX PACK: 

  • All the sound effects I made for the game, plus some unused ones.

  • 150 sound effects, 44.1k / 16-bit WAV format.

 The SOUNDTRACK is available separately on Bandcamp 


CREDITS

CHRIS LOGSDON: Game design, programming, music & SFX, writing, logo, most in-game art, most daemon character design, character design for 1 boss, Server & Daemon Guide

ALIX LYTTON: Player character design, most boss character design, dialogue portrait art, cover art, character design for 3 of the daemons, Concept Artbook, feedback + testing + proofreading

JACOB ALBANO: Some tools dev

PLAYTESTERS: Alix Lytton, azalea evergreen, John Thyer, Melos Han-Tani, NARFNra, Polly, Seth Prestwich, Sraëka Lillian, Thomas "jetstorm4" L.

SOUNDFONTS: stgiga; CliffyJiffy, Kaiden; jsw11jsw, VentusArranger; HandlebarOrionX; Joo

FONTS: EquipmentPro, yolk_6 by somepx; monogram by datagoblin; NotJamSciMono13, NotJamSlabSerif11 by Not Jam; m3x6, m5x7 by Daniel Linssen

INSPIRATIONS

I plan to write in more detail about all of this in the future, but here are some highlights...

  • Bump combat: Ys I and II, Angeline Era, Sylvie RPG: 7 Elf Apocalypse
  • Various mechanics: Many shmups of old
  • Aesthetics: Mega Man Battle Network, Phantasy Star Online, Summer Wars, Digimon, PC-88 era HUDs
  • Music: Too many to list here, but in general I tried to only listen to non-mainstream non-video-game music while composing the OST
  • Touhou very much informed the pace I dole out story