One Last Story

Details

Playtime Not Played
Last Activity Never
Added 2/10/2026 14:39:32
Modified 8/28/2026 11:25:25
Completion Status Not Played
Library Itch.io
Source itch.io
Platform Android
PC (Windows)
Release Date 11/29/2024
Community Score
Critic Score
User Score
Genre Indie
Visual Novel
Developer Meiri
Publisher Meiri
Feature
Links Itch
Tag [itch.io] Free
[itch.io] No ICE in Minnesota

Description

This game delves heavily into suicide, self-harm, mourning, and loss. If these are sensitive topics for you, make sure you are in a good headspace, in a safe place, and/or with someone you trust before playing.

This was made by a survivor.  Please be respectful.

You are not permitted to record or stream this game for now.

Please respect my wishes.

FULL CONTENT WARNING LIST (CLICK ME)

Self-harm (cutting), blood, suicide (attempted, successful), suicidal ideation, substance abuse, overdosing, death, chromatic aberration, loud and sudden music, realistic eyes

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Do a writer's last words mean anything to the living? 

A story about death and the (idealization or fear of a possible) future.

This game delves into mourning, loss, mental health, imposter syndrome, the sanitization of art, and the view of art as a product that needs to be palatable. If those subjects interest you, please give it a try.

  • Discover the thoughts of users with different views on a deceased author.
  • Explore the blog itself, reading through the archives in a site-like user interface.
  • Featuring original black-and-white pixel art.
  • Includes some voice acting!
  • And guest art!
  • And the usage of color as symbolism! There is a lot of symbolism!
  • There are a few secrets to uncover, and post-game content!
  • Length: 8.5k words.

A word from the author:
I greatly dislike this mindset I’m seeing in the big media we consume nowadays, where everything has to be palatable and understandable and easy to consume. Sometimes stories need villains and conflict and bad decisions. Sometimes games, stories, drawings, and music have to make you think - about yourself, the world, injustice, history, life - or make you uncomfortable and scared and sad.
When we wash that out, slice it up to make it as inoffensive and agreeable as possible, what do we get? Of course, there’s nothing wrong with making something casual and good-feels-only, but I think the problem happens when we cut and remove the ‘uncomfortable’ parts of what we want to make to reach that safe, sanitized goodness.


One Last Story offers several POVs for the same event - the announcement of the death of a small, unknown online writer.

Each chapter of the story has a new narrator with different opinions on the announcement.

...A fan of the author, who met him and got his heart broken.

...The lover of the author, an exhausted caretaker left to pick up the pieces.

...A stranger with no love or attachment.

And...

CREDITS (CLICK ME)

Producer, director, writer, coder, artist: Meiri

Voice of Lake: Danny Spiller

Additional Scripts: Daniel Westfall, Stella
Guest Art: luca

Music: bleep, Kisa, watson, Dova-Syndrome, Oleksii Kaplunskyi



ARTBOOK AND PLAYABLE DLC:


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Related projects:




My games.

Contact me; contact@meirigames.com.br

I respectfully, empathically ask that you interact with this project in good faith. I am showing an IMMENSE amount of vulnerability by posting this to the public, as a survivor. 


NEW: Version 1.2.5 adds the option to invert the game's colors, for those who have a hard time reading white-on-black text. Since it's my first time adding such a feature, I'm uploading it as 'extra' build, in case the changes have broken anything.