Playtime | Not Played |
Last Activity | Never |
Added | 1/14/2024 12:00:48 |
Modified | 9/2/2025 13:26:46 |
Completion Status | Not Played |
Library | Itch.io |
Source | itch.io |
Platform | PC (Windows) |
Release Date | 2/14/2022 |
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Links | Steam Itch Twitch Steam |
Tag | [itch.io] Also available on Steam [itch.io] Bundle for Ukraine |
I DO NOT have the means to test these ports, and you are hereby being made aware of this if you're thinking of buying them. Thank you for your co-operation.
Spawning from popular YouTube channel, "Let's Talk Game Design", reIterate() is a modern-classic retro-styled 2D precision platformer, with a focus on fluidity and motion, that adheres to some philosophically valid (well, I think so, anyway) game design practices.
Now including Source Project file for Construct 3! See how this shoddy wreck is a minor miracle in actually coming out at all!
"reIterate(), much like the channel that spawned it, is a lesson in game design" - RoseTintedSpectrum
reIterate() is a fast-paced 2D platformer with a focus on precision and fluidity, with a strong contrasting aesthetic and a retro-future soundtrack.
reIterate() has a classic purity that’s all about getting from the beginning to the end, navigating familiar but challenging hazards like spikes, spikes, some spikes, and also, some spikes. They rotate, they spin, they shoot out at you, and sometimes, they just sit there.
Along the way, you’ll master wall-jumping, double-jumping, bouncing, springs, vanishing platforms, moving platforms and even portals as you leap from level to geometric level, moving along, up and down the screen to put in your best possible performance over 60 challenging and varied stages.
Then you can leap into the dedicated Speedrun Mode to really test your abilities and (possibly) become a Twitch sensation with your mad speedrunning skills.
reIterate() is ultimately designed to represent a game from a theoretical retro console that never actually existed. Something old and familiar, yet also a little bit different and strange. And always, always fun to play.
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