The Wratch's Den 👹

Details

Playtime Not Played
Last Activity Never
Added 1/14/2024 12:00:26
Modified 9/2/2025 13:26:46
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 8/8/2021
Community Score
Critic Score
User Score
Genre Indie
Role-playing (RPG)
Simulator
Strategy
Turn-based strategy (TBS)
Developer PUNKCAKE Délicieux
Publisher
Feature Single Player
Links Itch
Official
Twitter
Discord
Steam
Twitch
Tag [itch.io] Bundle for Ukraine
[itch.io] Indie Bundle for Abortion Funds
[itch.io] Türkiye & Syria Earthquake Relief Mega Bundle

Description

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Dig out a proper dungeon, grow your little villainous society, set up defences against heroes, and survive long enough to retrieve the Orbs of Infinite Power.

The Wratch has been defeated, they have gone into hiding with the pitiful remains of their army. Now it's up to you to dig out a proper base for The Wratch. You'll have to defend them against the heartless heroes come for easy prestige, and retrieve the 3 legendary Orbs of Infinite Power in order to come back out of the Den and crush human society once and for all.

This game features:

🔨 build your own villainous hide-out
👛 hire monsters, buy traps, research techs
👑 defend from heroes come to slay The Wratch
🔥 4 difficulty modes
🧱 a separate scoring/survival mode
⌛ 20-40 minutes sessions on average
🎲 randomized gameplay for considerable replayability
🎧 soundtrack by the amazing Pentadrangle
❓ heroes throw objects in the fountains

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Controls:

This game can be played either with a keyboard or a game controller. We rather recommend playing with a keyboard.

  • the arrows, or the left stick or D-pad of a controller: move around, interact with adjacent tiles, navigate prompts
  • the X key, or (A): use abilities, confirm prompts
  • on keyboard, the space key: switch to the next minion
  • on keyboard, ctrl + arrow: select minion according to coordinates
  • on gamepad, left and right triggers: switch to previous and next minion
  • escape or (back): go backwards when in menus, open the pause menu when in game

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If you'd like you can come to our Discord to talk about the game, discuss strategies and/or get advice!

Of course it's also a very good place to get news of our next projects!

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The game doesn't run!

If you're having trouble running the game please try the following things:

  • Extract the game to a different location, like a new folder on your Desktop, and try running it from there.
  • Add the game's executable to your antivirus' whitelist. Try launching the game now.
  • Still not working? If you see a save.bnk file in the folder, open it with any text editor and replace its contents with this : "10:2:2:00000700070000000000000000000000000000000000000000000000000000000000000000000000", without the quotation marks. Save the file and try running it now.
  • Still no luck? Please come get help on our Discord, or send us an email at trasevol.dog@gmail.com and attach the 'log.txt' file from the game's folder if it exists.

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Are you press or a content creator?

Come ask us for a key on Twitter, our DMs are open! Just make sure to tell us which game(s) you're interested in, we have a few of different ones!

Also check out our presskit where you'll find more info about us, as well as graphical assets in the downloads, useful for showing off the game or making thumbnails!

We also have a french version of the presskit! 🥐

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About PUNKCAKE

This game was made by PUNKCAKE Délicieux, a game developping duo making and releasing a new game every month through Patreon and itch.io!

Check out our Patreon subscription for advantageous offers and some more options!

PUNKCAKE Délicieux is made up of lovely humans Benjamin Soulé and Rémy Devaux

Our dedicated composer is Pentadrangle! He's also the musician behind the games Cyber shadow, Roof Rage, Spicy Piggy, VoidRun, Lords of Exile and more! Check out his Bandcamp and follow him on Twitter!

Find us on these platforms:
::👉 Patreon
:: 👉 Twitter
:: 👉 Discord
:: 👉 Itch.io
:: 👉 Steam

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1.2b patch notes:

  • The "Turn metal into gold!" course at school was canceled.
  • The pause menu will now always appear above in-game units.

1.2 patch notes:

  • Blood Moon tech now properly affects all new units after it's researched.
  • Goblins can now only carry up to 16 tiles.
  • Schooled goblins now keep the gold they were holding.
  • Schooled orcs and goblins now keep their smithy upgrades.
  • Fixed a bug where an orc would want to become a goblin at school.
  • Room options now always appear above other objects.
  • Game no longer crashes if trying to use an item on the workbench if the trap room is filled with items.
  • Dark ritual achievement fixed so as to properly trigger only when 5 minions have been sacrificed. (also fixed the achievement description)

1.1c patch notes:

  • Added back misplaced ending music intro (it used to be just the loop part of the track playing)
  • Made it possible to start the game without using openGL at all, see instructions above in the "The game doesn't run" section.

1.1b patch notes:

  • Fixed crash on using the smithy.

1.1 patch notes:

  • Fixed a bug where the orb could be mixed up with an item upon entering the throne room, enabling a premature win.
  • Ninjas and ghosts can now properly interact with special tiles in rooms.
  • Ninjas and ghosts have been forbidden to forge pickaxes, as that would be problematic.
  • Goblins' tiles and items brought to school will no longer be confiscated upon graduation.
  • The goblin tamer formation now includes a task separation course teaching them not to call the wolves when dropping an item.
  • Stopped wandering entities to pile up on tiles where there are already two other entities, which would push the oldest entity on that square into a frightening liminal space between states of being where they would be drawn but never again updated. (similar to a constant state of sleep paralysis if you will)
  • Swap control prompts will now go away if you ignore them for long enough and use the other swap controls instead.
  • Made it impossible for room descriptions to be partially off-screen.
  • Giving up in expansion mode will now trigger the score counting sequence.
  • Added back misplaced description for the vampire: they do steal enemy HPs.
  • Now displaying difficulty and how many in-game years it took to win the run in the ending screen.
  • You can now fast-forward through the ending screen with the action key.
  • Corrected a few typos.
  • Default window size is now smaller.
  • Shader can now properly be deactivated from the options. (no visual difference but may affect performences either way depending on your setup - in doubt, we recommend leaving it on)